If you were more than a little frustrated at obtaining a 100% rating in the original, you’ll love the easier, non-patronizing “New Mode.” Not only does it add another permanent heart to your lifebar, it also adds more items to Cranky’s shop - most notably an item that grants more leeway on the devastatingly difficult minecart and rocket levels. While I never found it to be unfair strictly in terms of design, a lot of other gamers were turned off, but I have good news for those folks. Seemingly out of nowhere, Returns took the Wii by storm, offering up one of the most challenging platforming experiences on the console. It brought back an old franchise with a new sheen that somehow still preserved the magic of the originals, and it re-introduced something I felt was sorely missed from new Nintendo platformers: challenge. But now, nearly three years later, I’m here to say that the re-launched Donkey Kong Country Returns 3D is the definitive version of the game, and if you enjoy platformers in any fashion, you need it in your life.ĭonkey Kong Country Returns did a lot of things right. However, I had a few minor issues with the Wii game that I felt held it back a bit - mostly the forced implementation of motion controls. You see, the Donkey Kong Country franchise is special to me, having influenced my view on gaming and platformers as a whole, and after a series of outliers like Donkey Konga, I was ready to return to its roots. I was in the E3 press room during the Nintendo conference, and I shouted a few obscenities at the screen after the surprise trailer, garnering everything from thumbs up from fellow fans to confused glares. I remember where I was when Donkey Kong Country Returns was announced for the Wii.
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